Found this over on gamespot.com
TOCA 3 boasts an awesome variety of racing disciplines, and it backs that boast up with some really excellent driving mechanics.
The Good: 70 licensed cars, 80 licensed tracks, and more than 35 disciplines of racing; two distinct career modes that should keep you busy for a while; great graphics and sound; online play is nicely customizable, and a lot of fun; the amount of realism in the damage modeling, physics, and opposing ai is delightful.
The Bad: Amount of precision required in some races can get frustrating; online game browser could have used a little more work; some of the ancillary visual components aren’t so great.
Codemasters’ TOCA Race Driver series has always been about two things: solid, simulation-based driving, and an insane amount of racing variety. Unlike most other racers out there, TOCA skips the usual methodology of sticking to one main type of racing and overloading the package with a ton of licensed cars. Certainly TOCA does have quite a few licensed vehicles, but they’re spread across such a wide assortment of racing disciplines that at times it seems like no two races are ever alike. TOCA Race Driver 3 is the latest game in the series, and it’s every bit as good as its predecessors, if not markedly better. The variety of race types has grown significantly, the driving remains a great deal of fun, and the game still presents itself extremely well.